Chessable, a leading platform in chess improvement and part of the Play Magnus Group, is seeking undergraduate and graduate students to apply for the Chessable Research Awards.
The Chessable Research Awards are an initiative to develop our understanding of how chess can benefit our lives, how we can improve our knowledge of the game, and how we can understand other phenomena, both within and outside of the chess world.
University students from all fields of study, such as cognitive psychology, education, literature, history, computer science, etc., are invited to apply.
Examples of relevant topics include, but are not limited to, how playing chess impacts society or personal development, methods for improving the memorization of chess theory, the gender gap in chess participation, using ideas from chess to solve real-world problems, etc.
Chessable’s Chief Science Officer Dr. Alexey Root says, “With the Chessable Research Awards, Chessable hopes to encourage existing chess researchers and to help launch new chess research projects worldwide.”
Winning students and their faculty research sponsors will receive monetary awards and publicity in Chessable blog posts and newsletters. Three cycles of awards per year are planned. Applications for this first cycle are due Saturday, October 1, 2022, for research to be conducted during the spring semester of 2023.
To successfully apply, each student must have a faculty research sponsor, who fills out a separate application.
For more information about the Chessable Research Awards and the link to apply, visit: https://www.chessable.com/blog/chessable-research-awards/
Applicant questions and media requests for interview/comment should go to Chessable’s Chief Science Officer or to the Science Project Manager at the addresses below:
Dr. Alexey Root, Chief Science Officer: [email protected] Karel van Delft, Science Project Manager: [email protected]
For more information about the Chessable science team and its initiatives, visit https://www.chessable.com/science/